in_game (and a reply to OFF TOPIC MAJORLY)

From: Chuck Reed (creed@I-55.COM)
Date: 04/20/98

>Does George ever sleep?

He's not human, so he doesn't have to.


Is there a global function that checks for an item being:
a) In someone's inventory
b) In containers
c) In rooms

and returns a integer of how many there were?

If not, I think something along the lines of

int in_game(struct obj_data *obj)

would be quit usefull.  Just don't feel like duplicating something that's
already done.


PS - Yes i did look around myself first, just wondering if it is somewhere
I haven't looked.

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