Re: Circlemud design issues

From: Chris Jacobson (fear@ATHENET.NET)
Date: 04/21/98


On 4/21/98 11:56 AM, George (greerga@CIRCLEMUD.ORG) stated:

>ASCII can be compressed when not in use also. (Can increase speed too if
>you have slow hard drive and fast processor.)
>
>If you don't mind including the code in the stock code, I'll wedge it in
>future versions. (Barring objections, of course.)  After that, you wouldn't
>have to touch it unless you wanted to.

Merc-based MUDs have support for this - archiving players older than x
days with gzip.  Always checks for a gzip archive first, by uncompressing
and then removing it, when it needs to open it.

- Chris Jacobson


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