Re: Carts

From: Benjamin Draper (satrycus@DRACHENBURG.DEMON.CO.UK)
Date: 05/01/98

> I am pondering adding carts to my mud.  I want to make coins have weight, and
> other various economy things, and i wish to have the players work for their
> cash.
> The debate in my mind is to have them be
> 1) a special enterable object, with a ch->in_obj obj->driver, and obj->people
> and a do_drive command or
> 2) to have the cart just be pulled by the person in question ch->cart and
> obj->puller.
> I am leaning towards maybe implementing both.  I like number one because of the
> extensibility options.  people climbing into a portable hole and the like. I
> like number 2 because of the ease of use and you can hitch your cart up to your
> mount.

The code I wrote for furniture was setup in such a way to support
more than just ITEM_FURNITURE using it. It already has ch->in_obj and
obj->people, and char_to_obj and char_from_obj can discriminate by
opbject type. If you want a copy private email me.

-> Ben

"Pushing furniture for all it's worth"

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