How about adding teleport code into your mud? There should be a patch out
there, and it is in a couple of the public sources too. This would allow you to
have many interesting affects. Just add a couple of act type strings to the
teleport struct and you are off and running. You could use this system to
simulate a ship taking the players across the ocean, or a slide down an
underground shoot. (don't forget to make it !recall)
--Angus
______________________________ Forward Header __________________________________
Subject: Re: [CODE] Water Currents/Proficiency System/
Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date: 5/2/98 9:51 AM
>Now, I'll let my newbieness (to CircleMUD and this list) show.. I looked
>on the FTP site, but I couldn't find your water currents code. Checked
>incoming.. Is there a special "snippets" site or something? (Nevermind
>if it's in the FAQ for this list.. I'm going to scan that for
keyword:snippets
>next..
It's not your "newbieness" don't worry. It's my lack of time. I haven't
been able to put it in until now. Here's the actuall HOW-TO SNIPPET for
the currents. If anyone knows how to make this really random (and not just
when someone types in a command), please tell me because it's really
pissing me off :)
Oh yeah, another thing I'm going to be adding to this is another field in
the current_info struct for how many times the current will move you in a
certain direction. But until then . . .
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