[SNIPPET] Profficiencies (more)

From: Chuck Reed (creed@I-55.COM)
Date: 05/02/98


I forgot to include the new variable's in the layer data in my last post
*bonk*

You'll have to add a new one in player_specials_saved (this means pwipe
with binary)
called

int proficiencies[MAX_PROFS];

and then add it again in char_player_data.

You'll need to define MAX_PROFS as well.  Just stick this line in structs.h
near some MAX_XXX defines

#define MAX_PROFS                       40  /* Change 40 to fit your needs */

Sorry bout that.

chuck


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