I forgot to include the new variable's in the layer data in my last post
*bonk*
You'll have to add a new one in player_specials_saved (this means pwipe
with binary)
called
int proficiencies[MAX_PROFS];
and then add it again in char_player_data.
You'll need to define MAX_PROFS as well. Just stick this line in structs.h
near some MAX_XXX defines
#define MAX_PROFS 40 /* Change 40 to fit your needs */
Sorry bout that.
chuck
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