Re: [CODE] Water Currents/Proficiency System/And a polite shutup

From: George (greerga@CIRCLEMUD.ORG)
Date: 05/02/98

On Fri, 1 May 1998, Chuck Reed wrote:

>I have done a special procedure that makes a room act like there is a
>strong water current (it randomly takes players into ajoining rooms based
>on the percentage for that room, and the direction the water is flowing).
>I have it set, and will be posting it to the snippets page sometime today.
>Oh yeah, when doing a spec_proc that is supposed to be random, you are
>supposed to make the

Room special procedures aren't on timers either, only mobiles.

George Greer  -   | Genius may have its limitations, but stupidity | is not thus handicapped. -- Elbert Hubbard

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