> -> send_to_char(buf, ch);
>
> What's buf here? Since the long description is coming up _before_ the
> miss message and this send_to_char(buf, ch); isn't in stock code it
> seems to be the culprit.
Damn. I experimented with adding actual damage numbers to combat
awhile ago...
You hit the mercenary extremely hard. [13]
...like that. I soon realized how horrible it is to give players
info like that. They become statisticans more than mudders. :) So I
yanked it all out, but apparently not all of it. *sigh* Silly silly me,
thanks for the help.
By the way, has anyone ever had it so the player gets virtually
_no_ numerical information at all? Hitpoints are rated like "healthy",
"moderately healthy", "wounded", "critical", etc... and so on for other
things?
So far I have done this (I call it "analog", and have posted parts
of it I think) for stats, alignment, armor class, and encumbrance. I'm
curious if anyone has implemented or played at a mud where everything is
in an analog-type mode, and how the players liked/reacted to it.
--
-AxL, axl@wpcr.plymouth.edu - SysOp, RPM Director, WPCR Plymouth, 91.7 FM
"Discriminate against the next fashion sucker you meet....it's a raver!"
- Ec8or, Digital Hardcore Records
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