Circle & SQL (not password limit)

From: Brian Roche (brianroche@EARTHLINK.NET)
Date: 05/10/98

I'd like to bring up the original question of
creating a mud using a relational database.  How
plausible would this be?  I'm sure all the areas,
players, mobs, and objects could be stored in
tables.  The player table could have a foreign key
showing which room the player is located in and
which objects the player is wearing or has in
inventory.  What are everybody's thoughts on this?

Brian A. Roche

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | |

This archive was generated by hypermail 2b30 : 12/15/00 PST