On Thu, 25 Jun 1998, Angus Mezick wrote:
>#define SPEC_INIT 1 // For use to init the mob on load(run from load_zone)
>#define SPEC_CMD 2 // When activated from interpreter.c
>#define SPEC_MOBACT 3 // When activated from mobact.c
>#define SPEC_DEAD 4 // When activated from raw_kill()
>#define SPEC_ENTER 5 // Someone just entered my room
>P.S. George, wanna stick something like this into bpl1[45]? Think it
>would make it easier on the newbies than the syntax that checks the 'cmd'
>variable. Also would fall in line with some of the event systems out
>there, making it all look the same.
Would be nice, but probably not before 3.1 or whatever we're calling it.
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://patches.van.ml.org/ | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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