Re: new Oedit.c Code

From: Tony Robbins (tonyr@NWPACLINK.COM)
Date: 07/01/98

At 11:37 AM 7/1/98 -0500, you wrote:
>On Wed, 24 Jun 1998, Tony Robbins wrote:
>> Ok, I've got two different things to say about this.  Firstly, the "God
>> help us all" was uncalled for, even if Quinn is a code thief and a liar.
>Im not a code thief.

Liar.  :P

>> The code Quinn has created won't work without adding a snippet from Alex's
>> page.  You can thank Quinn if you use his OLC, but it might not work
>> because (1) he used an old oedit to start from which may conflict with
>> newer code (2) if you're using dg scripts, his code will prolly wipe out
>> the oedit code (3) there's nothing for db.c to assign the values (4) it
>> seems to assume that you're using olc (the olc.h def'n) with levels in it
>You dont need to assign it in db.c, trust me I've tried this code on my
>test mud and it works fine just for olc.h and the oedit.c, so nothing alex
>has needs to be thrown in to make it work.

This would be a neat trick.  Considering the fact that db.c handles the
loading of objects, how do you get your things assigned to their prototype
when the MUD starts up.  If you did it one way, you could make an object
have a special effect, but after a reboot, it would be lost because there's
nothing to assign the new data.

trust me.

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