room MV

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 07/27/98

Well, I was digging through old mail and I just ran over an old post about how
mounts might be useful instead of just nifty.  It hit me... Add a ROOM_TRAVEL
flag and have that flag increase the move cost of a room by 3-5X.  Then have the
mounts cancel out the affect of this flag.  After the code is all set, add the
ROOM_TRAVEL flag to all the rooms in your mud that are just connecting rooms
between town, caves, hamlets, etc (places players want to go).  They will have
to buy a horse to make it there without having to sleep every 5-8 rooms. (esp in
the mountains)  This will also add the illusion that your mud is bigger than it
actually is.

The reason for the ROOM_TRAVEL flag is that I didn't want to double all the
sector types.  Also, adding travel sector types would mean I would have to track
down all the macro's and SECT_ checks and make sure the new ones were included.

--Angus - Sorry for the flame, but if you can't send anything on topic, don't
send anything at all.

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