Re: [RP] memorization algorithms & ai

From: David Blocher (dblocher@EPIX.NET)
Date: 07/28/98

Have you gotten any good responses to the spell memorization algorithm?

Joshua French wrote:

> I have two requests.
> A)  Does anyone have a decent spell memorization algorithm.  I've seen a
> few, but I was looking for something that would get the mem time for each
> individual spell, since I'm not using a system that allows spells to be
> removed from list individually.
> B)  Has anyone worked much on an interactive speech program.  This would
> be along the lines of AI semantic networks(at least from what I've
> researched.)  The AI I'm developing does more than speech, but it's the
> one that I'm having the most trouble with.  I'm not talking about a mob
> prog where they talk or emote.  I mean like actually parsing the tells to
> it, then responding based on it's nature.
> An example of this would be:
> Ash:  Hi mob!
> Mob:  [ash greeted you, i think i'll be friendly] Hi Ash!
> at this point, the mob has asserted its nature(friendly, miscreant, etc)
> Ash:  How are you today?
> Mob:  Doing good, weather's a bit wet.
> Anyways, This is just an idea that I've been looking at.  It's turning
> into more of an expert system looking thing.  If there is anything
> though, I'd be interested in helping develop or having a look at the design.
> I'm also developing smarter fighting tactics on a larger scale, like if
> the mob takes a serious blow, it runs for cover.  Sometimes it will come
> back with friends, sneak attack, or just hide somewhere until you spot
> him, or leave.
> --
> email:       ICQ#:   13579151
>         Joshua French          web:
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