[NEWBIE] [SPEC-PROCS] Bomb Procedure

From: Pat O'Laughlin (polaughlin@STARIX.NET)
Date: 07/30/98

    I thought that a neat little feature could be bombs.  I tried
creating a bomb using a spec_proc but I never actually got it working.
All I want it to do is: character drops a bomb, waits a few seconds,
then the bomb explodes doing lots of damage on the room that its in.
Has anyone done this before or can someone whip up something really
quick for me?


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