From: Del Minturn (caminturn@EARTHLINK.NET)
Date: 08/02/98

Kevin Doherty wrote:
> While this may make sense in terms of realism, it's typically horrid for
> balance, and it's more trouble than it's worth to attempt to balance it.
> If you have any mob out in the open that loads decent wristwear, it's in
> essence giving it to thieves. And the difficulty really doesn't matter
> much, because a thief attempts a steal, and then they have their
> mage/cleric friend summon them immediately. if they succeeded, they just
> got a major piece of eq without having to kill the mob. if they didn't
> they just try again.
> --

Maybe thats why you can put certain items on very difficult aggressive
mobs, and/or flag it !steal...
hmmm there are easier ways around the things that the players learn how
to beat.

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