Thus spake Del Minturn <caminturn@EARTHLINK.NET>:
>Kevin Doherty wrote:
>>
>>
>> While this may make sense in terms of realism, it's typically horrid for
>> balance, and it's more trouble than it's worth to attempt to balance it.
>> If you have any mob out in the open that loads decent wristwear, it's in
>> essence giving it to thieves. And the difficulty really doesn't matter
>> much, because a thief attempts a steal, and then they have their
>> mage/cleric friend summon them immediately. if they succeeded, they just
>> got a major piece of eq without having to kill the mob. if they didn't
>> they just try again.
>Maybe thats why you can put certain items on very difficult aggressive
>mobs, and/or flag it !steal...
>hmmm there are easier ways around the things that the players learn how
>to beat.
Well you also run into the problem that some things are easier to
steal than others. A wristwatch might be trivial, but if someone has a
bracer on their wrist, it would probably be much more difficult. And while
you could put a steal factor on all eq it's really just not worth it.
--
Kevin Doherty, kdoherty@jurai.net
"Multiple exclamation marks are a sure sign of a diseased mind."
-- Rincewind (from _Eric_)
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