Re: [bpl14] [dg] Seg fault revisted/solved.

From: George (greerga@CIRCLEMUD.ORG)
Date: 08/04/98

On Mon, 3 Aug 1998, Bryan Britt wrote:

>IF you remember a couple of posts a week or so ago, we were getting a
>seg faultat exactly 10 minutes into the gameloop.  We had originally
>thought that this was caused by the nusage logging, but we had
>determined that it was in the zone_update.
>The system is bpl14 with the DG+Oasis patch. [Running redhat 5.1]

DG Scripts have a fatal memory corrupting bug until pl5.

>Oasis does not automatically add new .obj and .mob files to thier
>indexes.  {{WHY NOT??}}

Bug in stock CircleMUD which has already been fixed.

George Greer, | Genius may have its limitations, but          | stupidity is not thus handicapped.    |                  -- Elbert Hubbard

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