Re: Newbie? Death System

From: Dan Argent (Daniel.2.ARGENT@SB.COM)
Date: 08/07/98


     I'm not currently coding on my mud, but I was going to have a
     AFF_ASTRAL flag, for use by mages. This would mean changes to do_look
     since astral beings could only see other astral beings, in fact
     changes to most of the major functions. Astral mages/ beings would
     only be able to pick up astral objects, Astral travel would cost no
     MP, just a loss of mana to cast the spell, but astral combat would
     kill you just as dead as normal combat.

     The one problem that I can see, is that I would have to create a
     character XXX's physical body mob/ object (could he be carried by his
     quest buddies?) to leave behind when he went astral, and any attack on
     this would snap the mage back to his body, into a middle of a fight.

     Obviously astral would have to occur somewhere hidden.

     So, the question is, How would I create a named mob, with the players
     name, who would be automatically set to position sleeping, and where
     it would be best to check if a mob was an "physical body mob".

     Cheers,
     Dan

     Ps. - Another thought - how would astral worn objects save.....?



______________________________ Reply Separator _________________________________
Subject: Re:  Newbie? Death System
Author:  owner-circle@post.queensu.ca at GBXMAIL
Date:    8/7/98 2:52 AM


Player Dies:
  -> AFF_GHOST is set on player.  Make flag allow for passing through doors,
     but no taking/interaction with objects, emoting, or speaking.
     (interpreter.c)
  -> make_corpse() on the character who died (so the ghost can't carry the
     objs.  May or may not want to make corpses unable to be stolen from.
     May want to extend/deactivate decomposition time.
  -> Make a temple spec_proc which removes the AFF_GHOST flag.  I personally
     would make it so that they now must find their equipment.  Otherwise,
     go through the object list until you find the character's corpse, and
     move the object's inventory into the player's.
  -> Deal with corpse object.

-B.

At 09:23 PM 8/6/98 EDT, you wrote:
>Ok, well I'm new to the mailing list...I'm wondering if anyone has ever tried
>to revamp the original Circle death code. I am currently working on a project
>of making the character into a ghost upon death and must find a temple to
pray
>at before rising once again from their corpse. This goes along with my
>Diety/god system though has no effect as of yet. I am looking for any
>guidelines or aid I could use in turning the character into a ghost?
>description, properties, etc.
>
>Okay,
>    JinX

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