Re: [BPL11] Auto_save_all

From: Michael J. Fara (mulder@CLOUD9.NET)
Date: 08/21/98


As far as I know save does not set any loadroom, it just saves the character
data.

-----Original Message-----
From: Scorn <scorn@RMI.NET>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Friday, August 21, 1998 5:30 PM
Subject:  [BPL11] Auto_save_all


>ok i was wondering does the auto save in bpl11 really work?
>because on numerious occasions i have noticed that even standing in a
>location for 20- 30 minutes and the mud crashing loading back into a room i
>was in an hour ago the same room i typed save in.  I have looked at the
>code and seen the save_char(d->character, GET_LOADROOM(d->character)); in
>crash_save_all and house_save_all so i know thats there and i even tried to
>add a send_to_all to say something like "autosaving" or something to that
>nature. and it never did send_to_all so i am assuming in earlier versions
>it doesnt work??  If i am wrong can someone please run me through the
>process and perhaps help me add a sprintf or something.
>I also noticed that the newer versions such as bpl14 if autosave was
>enabled chars couldnt type save so i was wondering if someone fixed it or i
>am just crazy.


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