Re: Limiting Multiplayers..

From: Doppleganger Software (doppsoft@TZC.COM)
Date: 08/26/98

>this code will make it so that no more than two characters with the same
>host name can log on..combine this with some ident code, then thjat should
>cure multiplaying since people will have either an individual ip, or a
>login name..
>btw, are there any cases that would not fall under these two assumptions?

Yes.  Some people, myself included, have more than one computer.  (well
currently, but don't get jealous, they are both ancient in the extreme)
I use a program called Vicom Surf Doubler (it's mac program) that allows
2 computers on a LAN (in this case Localtalk) to connect using the same
modem.  In that way, both me and my wife (who also MUD's) can log on at
the same time.  However, unless someone knows about this, they think it's
multi-playing, because it's the same IP.  Now, people who want to get
around this who have access to something like a school computer lab
(where each computer has it's own IP) can just log on two characters from
different computers.  There's no way to stop this, since it's entirely
possible that 2 different people in the same lab could logged on at once.
 (Heck, we had a MUD fest once with about 7 people all in the same lab,
on the same MUD, of course, most of us were imms)

I suggest adding a capability to set a 'limit' on certain domain/host
names.  That way, if person X coming from say (no matter what the
rest of the IP is, in case it's a type deal) will only
allow X people if on the same IP.  The only problem with that is that if
2 people are using the same ISP, but not the same modem, and one has a
LAN like above, the other can abuse that, and get 2 people on at once as

Also, some systems use a generic IP for all people from the site, and
don't have ident installed.  I know, a lot of systems do, but not all of

Personally, I think the best way to guard against multiplaying is to have
an immlog that says something like "Duplicate IP: PlayerSoandSo logging
on from"  And let the imms investigate.  Sure, it creates
more work for the imms, but it's more fair to the players.

"One hundred years from now, none of this will matter because you and I
will be dead -- unless the Grim Reaper has switched his record-keeping to
a Windows 95-based system, in which case we all might live forever. "
-- Associated Press

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