> I want to suggest a new type of command argument parser for CircleMUD. Instead
> of passing full argument to ACMD and then converting it to few strings and
> processing it with get_char_vis, get_obj_vis etc we can parse all arguments
> before calling ACMD, and pass only pointers to prepared linked lists to it.
> This way, most ACMD functions will become a lot smaller and easier to
> understand and even some parsing bugs will disappear. (for example: do_stat...
> currently if you have a sword in your hand and two swords in inventory, you
> _can't_ access first sword in inventory).
an alternative that i think might be better is changing it to an argv and
argc type arrangement..um..yeah..i guess that's all i have to say about
that..
siv
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