>All the formulas for XP/Saves/etc have been pretty interesting, but it would
>be a lot more manageable if the "tables" were just rewritten. I can't
remember
>offhand, but I could've sworn that the ad&d (or d&d) tables (which CircleMUD
>tables were based on if I remember correctly) for saving throws followed a
>pretty easy formula. Correct me if I'm wrong, please :) Either way, I'd
>rather deal with a simple "-2 every 3 levels" for saves than some exponential
>equation, especially when it comes to adding new classes etc.
Hmm, this may just be 100% stupid, but has anyone ever tried slapping the
saves/ac into
the characters data (and pfile) instead of a universal thing? This would
make things like
"-2 every 3 levels" easy to do. Also, you can award special "AC or SAVE
prizes" for quests or whatnot. You could just add
int saving_throw[NUM_OF_SAVES] [LVL_IMPL + 1];
int ac[LVL_IMPL + 1];
It's late and I can't think, is there a reason this would be dumb?
Chuck
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