Re: Limiting Multiplayers..

From: Chuck Reed (master@I-55.COM)
Date: 08/26/98

>All the formulas for XP/Saves/etc have been pretty interesting, but it would
>be a lot more manageable if the "tables" were just rewritten. I can't
>offhand, but I could've sworn that the ad&d (or d&d) tables (which CircleMUD
>tables were based on if I remember correctly) for saving throws followed a
>pretty easy formula. Correct me if I'm wrong, please :) Either way, I'd
>rather deal with a simple "-2 every 3 levels" for saves than some exponential
>equation, especially when it comes to adding new classes etc.

Hmm, this may just be 100% stupid, but has anyone ever tried slapping the
saves/ac into
the characters data (and pfile) instead of a universal thing?  This would
make things like
"-2 every 3 levels" easy to do.  Also, you can award special "AC or SAVE
prizes" for quests or whatnot.  You could just add

int saving_throw[NUM_OF_SAVES] [LVL_IMPL + 1];
int ac[LVL_IMPL + 1];

It's late and I can't think, is there a reason this would be dumb?


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