Re: Saving throws/AC storage (again, with a better subject)

From: Stephen Wolfe (siv@CYBERENET.NET)
Date: 08/27/98

> int saving_throw[NUM_OF_SAVES] [LVL_IMPL + 1];
> int ac[LVL_IMPL + 1];
> It's late and I can't think, is there a reason this would be dumb?

only that it might bloat the player files..depending on how many levels
your mud has..but it's actually a pretty good idea if you want to have
permanent bonuses or decreases to saving throws, etc..we added variables
for natural AC and natural that certain races get initial bonuses
that increase as they increase, the earth elemental starts off
with +5 ac, and gains 1 every 5 levels..


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