I am reposting this because I don't think people really read it since it
had a completly wrong subject that had gotten old.
Hmm, this may just be 100% stupid, but has anyone ever tried slapping the
saves/ac into
the characters data (and pfile) instead of a universal thing? This would
make things like
"-2 every 3 levels" easy to do. Also, you can award special "AC or SAVE
prizes" for quests or whatnot. You could just add
int saving_throw[NUM_OF_SAVES] [LVL_IMPL + 1];
int ac[LVL_IMPL + 1];
It's late and I can't think, is there a reason this would be dumb?
Chuck
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST