Re: Enough about multiplaying/decrypting passwords

From: David Sun (wedget@MCI2000.COM)
Date: 08/28/98

Cervo wrote:
> The only way to tell for sure, is to check idle times, try talking
> to one char, while talking to the other suspected character, because
> even with tintin the conversation cannot be kept up at full speed,
> unless there is one hell of a bot in play.

uuhhh, if the admin can talk to two people at the same time, why can't
the multiplayer?

"The optimist sees the doughnut, the pessimist sees the hole."

char c[160],z;main(x,d){for/*/      -- Wedge --       /*/(x=159;x--
;c[x]=32);c[79]=z;c[39]=88/*/   /*/;for(d=31;x
=78,puts(c+z),d--;z=80-z)/*/   ------------------   /*/for(;--x;c[x
+80-z]=88-56*!(c[z-!0+x]/*/   mud and game coder   /*/-c[z+x+1]));}

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