Re: [IDEA] Banality/Mundanity spectrum for items and zones

From: Doppleganger Software (doppsoft@TZC.COM)
Date: 08/29/98

Instead of one simple determiner for objects (Magic Factor) it might be a
good idea to have two.  Have both MF and TF (Tech Factor)  For example, a
club would have a 0 in both, as it is not technological or magical.  A
magical, glowing club might have a 5 in MF, and a 0 in TF.  A robotic,
spike firing club might have a TF of 5 and a MF of 0.  And finally, a
robotic spike firing club, that magically glows, might have a 5 in both.
In fact, you might even have certain 'powers' on items tied to a certain
MF or TF, that way zones with certain limitations might stop certain
powers.  For example, if a zone only alloowed a maximum of MF 3 powers to
work, the club might not glow, but walk into an aread where MF 9 is the
max, and it glows.  Same with the TF.  This way, you can have some areas
where both magic and technology work.

"One hundred years from now, none of this will matter because you and I
will be dead -- unless the Grim Reaper has switched his record-keeping to
a Windows 95-based system, in which case we all might live forever. "
-- Associated Press

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