I have tried all that, I logged on with a newbie and tried and it still
doesn't work. It might be a problem with the code, I'll check when I get
time to go through it.
-_-_-_-_-_-_-_-_-_
Marc Mapplebeck
http://www.geocities.com/TimesSquare/Arcade/1508/
mmapplebeck@geocities.com
ICQ UIN: 3702650
-----Original Message-----
From: Mark A. Heilpern <heilpern@mindspring.com>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Tuesday, September 01, 1998 10:41
Subject: Re: Player house problems
>At 09:48 AM 9/1/98 -0300, you wrote:
>>I am having problems with my player houses. I can make the houses and save
>>them but when I try to take a player that isn't a guest in my house in,
they
>>come even if I log in the player and try it without myself logged in.
Isn't
>>the purpose of a house to keep other people out?
>
>I'm not sure if this is what you're running up against, but there
>is a problem with the way the house code is written: a house is
>only protected against those not in the guest list if they try to
>enter the house from the ATRIUM room it is attached to. This
>means if you have multiple entrances to a house, the one specified
>as the atrium in the hcontrol command will be protected but others
>won't be. IMHO, the atrium flag is unneccesary; instead the protection
>should only be based on the HOUSE flag of the actual room. (Of course,
>for multi-room houses, you'd now have to add guests to every room; this
>could be either good or bad.)
>
>Another thing to point out is that IMPS can enter any house regardless
>of guest status. Is that other player you logged in an imp? One other
>thing -- make sure the room you _think_ is a house really is.... type
>"show houses" to make sure it shows up. If not, the flag that tells you
>it's a house is lying.
>
>Perhaps "show errors", which shows errant rooms, could be made to also
>show rooms with the HOUSE flag which are not true houses.
>
>
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