Re: [LONG] Avatar and decapitate code with graveyard

From: Doppleganger Software (doppsoft@TZC.COM)
Date: 09/03/98


>>      dir = NOWHERE;
>>    } else {
>>      switch(arg[i]) {
>>        case 'n': case 'N': dir = NORTH; break;
>>        case 'e': case 'E': dir = EAST;  break;
>>        case 's': case 'S': dir = SOUTH; break;
>>        case 'w': case 'W': dir = WEST;  break;
>>        case 'u': case 'U': dir = UP;    break;
>>        case 'd': case 'D': dir = DOWN;  break;
>>        default:            dir = NOWHERE;
>
>little snippet from act.informative.c:
>
>    else if ((look_type = search_block(arg, dirs, FALSE)) >= 0)
>      look_in_direction(ch, look_type);

The other problem I see with this, or any type of speed walking, is if
you have NE, NW, SW, SE directions on the MUD.  How can you saw you want
to go NW without the system thinking you mean go north, then west?  (Yet
another example how one snippet that works fine on one MUD, is rendered
broken on another)

---
"One hundred years from now, none of this will matter because you and I
will be dead -- unless the Grim Reaper has switched his record-keeping to
a Windows 95-based system, in which case we all might live forever. "
-- Associated Press


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