Has anyone thought of adding versions to their player files (binary) ?
That is, if you want to make a pfile change, you go ahead and do
it, make the new structures, but keep the old ones. Then have a way to
check for version of pfile, and then load up, setting up defaults for each
new thing, and you're set.
How? Oh, I don't know. Maybe make the first element of each struct
an integer with a version number, and for each file do something like read
the size of an int , determine struct type, rewind, load up correct struct
type.
This doesn't seem too hard to me, what do you think?
PjD
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