Re: [BPL11] [Newbie] do_save/limbo

From: Strider Aragorn (stridera@HOTMAIL.COM)
Date: 09/20/98

>ok this may sound dumb to some of you but it is a general concern for
>ok i have someone that has been idle if he has been idle for more than
>minutes autosave saves him in limbo so if the game crashes before he
>returns and saves again then he will load in limbo.
>Or if autosave is off and someone is in limbo and i want to shutdown
>i type force all save he is now saved in limbo and again will load
>So is there a way to avoid this?  GET_WAS_IN doesnt work i tried that
>already.  Also is ther a way to set autosave to send a message when
>Like "scorn has forced you to save" ?

I think the easiest way for you to stop people from entering the game in
limbo would be creating a check to see if the players loadroom is limbo
then it changes it to the normal startroom for that player.

Also, if you want to add a message when autosaving, add a line telling
the player they are being saved in the function Crash_save_all from
objsave.c.  :)  I would tell you where to put it but I don't have the
code in front of me...  just find a fitting place and add a act
statement where appropriate. :)

I hope this helps. :)

  *   Strider Aragorn,    *  *
  *   AKA  Matt Jones.    *    or  /ut/StriderA/Strider.html  *
  *     ICQ: 6506437      *   E-Mail:  StriderA@Hotmail.Com   *

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