Re: [SKILL] Hide/Hidden...bizzare!

From: Julian Buckley (buckley@PC.ELEC.UQ.EDU.AU)
Date: 09/23/98


Ahhh...fixed it...had a few problems with my AFF_X flags, and a few clicks
of the mouse and my mortals are hiding again =)  Thanks for the help,
especially the pointers on the invis objects.

Just one thing...if I change the values in the zone files
(obj/wld/whatever), for example, add a new field, like 'C' etc, which files
do I need to update in order to save it with Oasis?  Because atm it's just
writing over it...

File being (I believe): Structs.h, Db.c, Handler.c, objsave.c???


For example:
***SNIP***     Taken directly from objaff.txt [CircleFTP, no Author listed]
       case 'C':
      get_line(obj_f, line);
      sscanf(line, "%d ", t);
      obj_proto[i].obj_flags.bitvector = obj_proto[i].obj_flags.bitvector |
t[0];
      break;


How do I reference this in structs.h for starters?

Similar to something like:  (Snipped from structs.h)
   struct obj_affected_type affected[MAX_OBJ_AFFECT];  /* affects */


Ack! :)

-Caniffe


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