[NEWBIE-ISH] [DG SCRIPTS]

From: Phillip A. Ames (kirk47@JUNO.COM)
Date: 09/28/98


Heya all :)  I've got a question...  Can any of you see a problem with
the code below?  If you don't you're about as stuck as me, cos it doesn't
work. :P  I make a trigger using the variable %actor.ship% and
%actor.shiprank%, assign it to a mob and make it a greet trigger....  It
doesn't say anything, for people WITH ships or WITHOUT ships.  Thanks in
advance,

-Phillip


Phillip Ames    | Satisfaction is not guaranteed.
kirk47@juno.com | -Ferengi Rule of Acquisition #19
ICQ: 8778335    | AOL IM: Grathol
http://members.xoom.com/Gowron/index.html(Unfinished)

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

      else if (!str_cmp(field, "ship")){
if ((ship_num=find_ship_by_id(GET_SHIP(c)))>=0&&ship_num<num_of_ships)
 {
  if(GET_SHIP_RANK(c)>0)
   sprintf(str, "%s", ship[ship_num].name);
  else sprintf(str, "No ship");
        }
 }

      else if (!str_cmp(field, "shiprank")){
if ((ship_num=find_ship_by_id(GET_SHIP(c)))>=0&&ship_num<num_of_ships)
{
 if(GET_SHIP_RANK(c)>0)
   sprintf(str, "%s", ship[ship_num].rank_name[GET_SHIP_RANK(c) -1]);
 else sprintf(str, "Unranked");
        }
  }

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