> I am wishing to implement permenant deaths into my MUD, to make it more
> realistic. However, I want the MUD to be fully pkillable. A nasty combination,
> I know, but hopefully the town authorities will take care of any assassins/
> pkillers.
>
> Has anyone implemented permenant deaths, and if so, could you tell me the
> pros and cons, and whether you regret/don't regret implementing it? Thanks.
just add a SET_BIT(PLR_FLAGS(ch), PLR_DELETED) when they die..and have
them extracted not to CON_MENU, but CON_DISCONNECT..
siv
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST