Re: [IDEA] Permenant Death

From: Stephen Wolfe (siv@CYBERENET.NET)
Date: 10/15/98

> I am wishing to implement permenant deaths into my MUD, to make it more
> realistic. However, I want the MUD to be fully pkillable. A nasty combination,
> I know, but hopefully the town authorities will take care of any assassins/
> pkillers.
> Has anyone implemented permenant deaths, and if so, could you tell me the
> pros and cons, and whether you regret/don't regret implementing it? Thanks.

just add a SET_BIT(PLR_FLAGS(ch), PLR_DELETED) when they die..and have
them extracted not to CON_MENU, but CON_DISCONNECT..


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