Anyone thought of implementing binary room/object files, like the playerfile?
There are heaps of advantages that I can think of, for example speed,
effeciency,
no chance of not putting in the '~', infinite flags (within reason), and it's
easy to change the structure of the object/room files, and heaps more...
Any ideas? If enough people are interested I may make a patch for it...
- Andrew.
| Andrew Ritchie, object@alphalink.com.au.
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