DG-Scripts - Crash bug

From: Angus Mezick (amezick@EDGIL.COM)
Date: 10/30/98

Anyone have an ELEGANT fix to the problem of an obj
in a trigger purging itself crashing the game?  You can
recreate it with a drop trigger that opurge self.  I kind
of want to keep the ability of objs purging themselves in
and not have to tell each builder to add a return 0; into
every one of their scripts that does opurge self.


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