On Tue, 3 Nov 1998, Andrew wrote:
>Hi all. I'm a bit puzzled at how at how objects and mobs are worked with
-------------
Brain fart? :)
>in the MUD. Obviously if you want 50 loaves of bread in your MUD, you're
>not going to write up 50 objects of the same type in the objects file. You
>create a prototype. I get that, but how do you differenciate between
>prototypes? For example, I've got the object damage patch installed and
mob_proto[50], mob_proto[51], etc.
>I've got two pieces of leather arm armor, which are both of the same
>prototype. But I'm wearing one and Frank is wearing the other. When
>someone hits my armor, does it also affect Frank's armor? Logically it
>would, as it is affecting the prototype. But this isn't very realistic.
>Someone explain how it works to me please? ;)
A prototype is just that. Everyone runs around with a copy of the
prototype. (Overly simplified explanation, things like the strings
aren't.)
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST