Re: Question

From: Phillip A. Ames (
Date: 11/15/98

On Sun, 15 Nov 1998 14:45:30 +0200 Andrey Fidrya <andrey@ALEX-UA.COM>
>void show_obj_to_char(struct obj_data * object, struct char_data * ch,
>                        int mode)
>  strcat(buf, "\r\n");
>  page_string(ch->desc, buf, TRUE);
>Is there any reason to use page_string here?
>Why can't it be something like "send_to_char(buf, ch)"?

Because some moronic player may do something like this, especially if you
don't have object stacking in:
A sword is here.
A sword is here.
A sword is here.
A sword is here.
A sword is here.
A sword is here.
A sword is here.
.....  All the way through the parts of the body.  That way the player
can see the thousands of objects in the room :)

How do we get char *'s to save in the pfile?  Do we have to put them in
the place where things are like this?
st->name = GET_NAME(ch);

and then to reload them like this?

GET_NAME(ch) = st->name;



Phillip Ames    | Satisfaction is not guaranteed. | -Ferengi Rule of Acquisition #19
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