> I implemented tagged ascii files, so making this save was no problem at
>all, but it is still rather easy if you use the obj_file_elem variable(only
>problem being: player obj wipe).
>
There is never a need for a pfile wipe if you just code a converter program.
Use the std util for circle2->3 pfile converter and just tailor to your
pfile structs (and the new).
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