Hello its me newbie wanna be coder again ;)
i am having quite a bit of trouble with trigedit.
basically the problem is when a trigger is set to script on a mob and
then later the trigger removed the mud crashes. Triggers have been
causing me some grief for some time now and i am at wits end with
this.
i am using bpl14 with OLC+2.1a and of course dg scripting
(the package available on Del's site) running on linux redhat 5.1
chunk_free (ar_ptr=0x464c457f, p=0x400cebc8) at malloc.c:2902
malloc.c:2902: No such file or directory.
(gdb) info stack
#0 chunk_free (ar_ptr=0x464c457f, p=0x400cebc8) at malloc.c:2902
#1 0x4007a6a1 in __libc_free (mem=0x400cebd0) at malloc.c:2877
#2 0x80a51d9 in dg_script_edit_parse (d=0x82f26e8, arg=0xbffffa8c
"x")
at dg_olc.c:742
#3 0x80964df in medit_parse (d=0x82f26e8, arg=0xbffffa8c "x") at
medit.c:1068
#4 0x807a24b in nanny (d=0x82f26e8, arg=0xbffffa8c "x") at
interpreter.c:1310
#5 0x804a27e in game_loop (mother_desc=5) at comm.c:733
#6 0x8049947 in init_game (port=9191) at comm.c:345
#7 0x80498c5 in main (argc=1, argv=0xbffffde8) at comm.c:309
any help or a pointer would be great
thanks
john
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