Re: Character "Vehicles"

From: Phillip A Ames (kirk47@juno.com)
Date: 01/23/99


On Sat, 23 Jan 1999 19:39:30 EST Nick Stout <cyberman_64@HOTMAIL.COM>
writes:
*SNIP*
>Comments? Suggestions?
>-CyberMan

Well, this got me to thinking...  For storing it, you could just stick it
in the pfile as a vnum, and have thecommands for the vehicle check for
the mob vnum, to determine its abilities..  But what I was thinking was
that you could add another POS_ thing.  Something like a POS_VEHICLE,
maybe before POS_FIGHTING, or possibly even the same as POS_FIGHTING.
Benefits for this?  You could have a command called 'board' and it took
the argument of a mob..  And if the mob didn't have a certain flag, it
couldn't be boarded, but otherwise, let 'em on, remove the mob, store the
number in a spot in the pfile, and have the checks run from that number,
possibly setting a IN_VEHICLE bit on the char...  Then a disembark
command, reload the mob, clear the number in their pfile and the flag.
But what would you do if someone tried to kill the mob? Should there be a
check to see if it has the boardable flag, and if so, say 'Ha! Attacking
an unmanned vehicle!'  This system probably has a coupla wider holes in
it, but its the only alternative I and my limited brainpower could think
of(My mind is sludge, exams next week :))

-Phillip

Phillip Ames    | Satisfaction is not guaranteed.
kirk47@juno.com | -Ferengi Rule of Acquisition #19
ICQ: 8778335    | AOL IM: Grathol
http://members.xoom.com/Gowron/index.html

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