Re: [NEWBIE][CODE] Blocking Skills

From: Cj Stremick (
Date: 02/09/99

I just put the BLOCK skill from Dibrova on the Dibrova web page for you...

Look under "Code Snippets".

On Dibrova, we actually have a couple skills that do the same thing (just
different messages).  That's typically the only different between parry, block,
dodge...  Anyway, this is just BLOCK since that's what you mentioned.


Beau Perrizo wrote:

> Hello,
>    I am fairly new to coding and my C++ experience is zero.  I do have some
> idea of how to use it but I'm afraid my knowledge is fairly limited.  I wanted
> to know if anyone could tell me how I would go about adding a skill which a
> player could use to block attacks.  My basic idea is to have the skill work
> like second attack or third attack (the better you are the higher the chance
> you'll get your extra hit) but instead of hitting, block hits so that a
> message is displayed and the character suffers no damage.  I have seen this on
> some MUDs in the form of parry, block, and dodge skills.  If it is relevant or
> helps any I am currently running Circlemud 3.0 bpl11 in a Win95 Dos shell.  My
> version is rather heavily modified skillwise at this point and so most patches
> aren't going to work.  I will greatly appreciate any kind of help.
> Thanks,
> Turgantarganath
>      +------------------------------------------------------------+
>      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>      |  |
>      +------------------------------------------------------------+

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  |

This archive was generated by hypermail 2b30 : 12/15/00 PST