At 06:27 PM 02/10/1999 -0500, you wrote:
> If you are going to
>bother to put vampires in your MUD, do it right, make sunlight hurt them,
Already does.
>make them need to feed,
Finishing this implementation today.
> put in some kind of power hirearchy that may be
>more important than leveling.
Will work on it this week.
> Make it INTERESTING, not mundane!
That's what I'm trying to do with Vampires and Werewolves ...
Most new classes and races I see implemented in other muds does not bring
anything NEW to the mud. Expecialy new chalenges. That's what I'm trying to
do with CLASS_VAMPIRE and CLASS_WEREWOLF ...
My Vampire, when hit by sunlight, looses up to 10% of it's HP. During the
night,
it recovers it's HP at (gain * 2). It can feel the night approching, as
well as sunset. It will be able to go through locked door using it's smoke
form (and won't want to be hit by a magic weapon while in that form :-)).
It get BLINDNESS when in ROOM_HOLY. A lot of things of that sort.
Well, at least I think it will be interesting ...
[]s
--
Rodrigo Barbosa <rpedroso@inatel.br>
"Born to be wild !"
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