[NEWBIE] - making heads or tails of gdb backtrace

From: Tom Dailey (tomd@waymark.net)
Date: 02/15/99


Hello,

I'm trying to figure out where gdb is reporting the bug in the code.
Here is the backtrack output. Any help and hints wold be greatly
appreciated.

#0  0xef624614 in strlen ()
#1  0xef65a4ec in _doprnt ()
#2  0xef6636c4 in sprintf ()
#3  0x894bc in make_corpse (ch=0xd8f268) at fight.c:312
#4  0x89b64 in raw_kill (ch=0xd8f268, killer=0xfc04c8) at fight.c:486
#5  0x89ef8 in die (ch=0xd8f268, killer=0xfc04c8) at fight.c:552
#6  0x8b5d8 in damage (ch=0xfc04c8, victim=0xd8f268, dam=43, attacktype=412)
at fight.c:1053
#7  0x8c0a4 in hit (ch=0xfc04c8, victim=0xd8f268, type=-1) at fight.c:1302
#8  0x3eec0 in do_hit (ch=0xfc04c8, argument=0x15abfc "puppy", cmd=194,
subcmd=0) at act.offensive.c:109
#9  0x40e9c in do_kill (ch=0xfc04c8, argument=0x15abfc "puppy", cmd=194,
subcmd=0) at act.offensive.c:123
#10 0x9b138 in command_interpreter (ch=0xfc04c8, argument=0xeffff638 "kil
puppy") at interpreter.c:817
#11 0x6af30 in game_loop (mother_desc=4) at comm.c:639
#12 0x6a5a0 in init_game () at comm.c:239
#13 0x6a524 in main (argc=0, argv=0xeffffcc4) at comm.c:207

Thanks,

Tom


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