Re: mounts

From: Acido (acido@dvmud.net)
Date: 02/22/99


At 05:46 PM 2/22/99 +0100, you wrote:
>At 01:18 AM 2/22/99 -0500, you wrote:
>>I was thinking about saving mounts so that you could  rent them. So
>>before quitting, you would have to rent the mount at a stable.  Any idea
>>how to do this?  I'm
>>guessing i would create functions like obj_from_store and
>>obj_to_store...
>>Would I create a new struct for mounts? and perhaps create a pointer in
>>the
>>player structure such as struct mount_data *mount.. or this is an
>>entirely wrong
>>way of doing it?
>
>You woul propably only want to store the mob vnum in the playerfile somewhere
         would                                                    rnum
>and then upon login load the mob with that vnum. It is a bad idea to store the
                                                                rnum
>actual mob as it may not be present next time the char logs in!

Sorry for any mixup here! it should be obvious to all the advantage of storing
rnum instead of vnum, sorry for the double post :)


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