At 07:05 PM 3/5/99 -0500, you wrote:
>I guess I wasn't clear in my last post, what I was trying to do was find a way
>so that the 'random' trigger will do basically the same thing. There is no
>'%actor%' for 'random' however, so I don't know how I would find out
who/if the
>wielder is fighting or not. How about an '%owner%' variable that would be
>whoever is holding/wielding/wearing the object? Or is there already something
>like that which I haven't found?
Pl7 has object "carried_by" and "worn_by" fields.
>Oh, I've also had some strange things happen with wear/remove triggers...
about
>a minute or 2 after a person wears an object the remove trigger will activate
>followed immediately with the wear trigger again. This has happened only with
>the wear/remove trigger, a command trigger which is set to do the same thing
>won't activate.
The code that allows a wear/remove trigger to operate is only called in the
wear/remove routines, so I can't explain what you're seeing here.
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