OK, this is a bit screwy. Actually, really screwy. My MUD crashed a
little while ago, and I haven't been able to get it back up and running.
I don't know if its a problem in my code, or with the servers hardware,
but this is what I get from my logs.
Mar 13 16:53:50 :: Using lib as data directory.
Mar 13 16:53:50 :: Running game on port 1701.
Mar 13 16:53:50 :: Finding player limit.
Mar 13 16:53:50 :: Setting player limit to 30 using rlimit.
Mar 13 16:53:50 :: Opening mother connection.
Mar 13 16:53:50 :: Binding to all IP interfaces on this host.
Mar 13 16:53:50 :: Boot db -- BEGIN.
Mar 13 16:53:50 :: Resetting the game time:
Mar 13 16:53:50 :: Current Gametime: 14H 22D 0M 253Y.
Mar 13 16:53:50 :: Loading External Configuration
no crashfile found!: No such file or directory
Mar 13 16:53:50 :: Reading news, credits, help, bground, info & motds.
Mar 13 16:53:50 :: Loading zone table.
Mar 13 16:53:50 :: 101 zones, 2828 bytes.
Mar 13 16:53:50 :: Loading triggers and generating index.
Mar 13 16:53:50 :: Loading rooms.
Mar 13 16:53:50 :: 1335 rooms, 96120 bytes.
The MUD crashes here, and generates a core.
Core was generated by `g utensils. As you'.
Program terminated with signal 11, Segmentation fault.
find_solib: Can't read pathname for load map: Input/output error
#0 0x4007e9a2 in ?? () from /lib/libc.so.6
(gdb) bt
#0 0x4007e9a2 in ?? () from /lib/libc.so.6
#1 0x6966206e in ?? ()
Cannot access memory at address 0x4f202020.
Now, I'm no GDB expert, but what this looks like to me is either a memory
leak on my end, or insufficient memory on their end. But the MUD booted
up with no changes to code/anything else before... Anyone know what
might be wrong?
Phillip Ames | Implementor of Apocalypse MUD
kirk47@juno.com | telnet://oberon.krans.com:1701
ICQ: 8778335 | AOL IM: Grathol
http://members.xoom.com/Gowron/index.html
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