Alex writes:
>Dead Sea? Nope... never heard of that one. Maybe it's a legacy from
>Copper or something? Maybe an area in CircleMUD 1.x? Jeremy'd be the
>one to ask on that note, as he's likely the only one with archived
>copies of 1.x
I have a very vague memory (or maybe I'm just imagining this) of
putting that line in as a joke -- there never was a function called
ROOM_IDENTITY or a constant called DEAD_SEA, I just thought it was
funny to say you don't need a boat if you're trying to walk over the
dead sea :-).
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