Re: levels past 256

From: Patrick Dughi (
Date: 03/31/99

> > I'm not boasting, I'm honest here, I'm tired of answering why C++
> > programs crash or don't work for obvious reasons!
> I really hated being around those types of people.  I still have to be
> around them at work every so often.  And it annoys me to no end. Honestly,
> there's only so many times you can look at their code and say, "You should
> really initialize that," before you get sick of it.

100% !Circle.
        I'm actually transfering out of the U of I because their idea of
computer science is quantum physics, chemistry, and circuit board design.
In the 3.5 years I've been here, I've only learned something in 2 computer
classes, lexxing (in a class called 'compiler design' which had nothing
to do with compilers..) and some opengl (the prof said 'we're using open
gl in this class. we're not teaching opengl, but I expect you to use it.'
Good class, actually). Not only that, the ta's get pissed at my witty
comments in the code.

        Screw this, I'm just going to get my degree and stop dealing with
professors who try to teach in Ada, Fortran, SML, and basically, any
language that hasn't been used since we switched from vaccuum tubes.


        Gimme a second.. working on it..

        Okay, this one is kinda vague, but it's reasonable.  There are
alot of people on the mud who use clients such as zmud, or gmud, tintin or
tinyfugue.  This is fine, but with their abundance of triggers, aliases
and what have you, the non-client person falls behind rather quickly.

        So far, I've taken a passive approach to this, in that when
someone asks for code which would make it easier on the client-users, i
simply shoot it down.  I also try to code in things which make the normal
usage of the mud duplicate some of the actions that the clients are
capable of, but this is still not enough.

        So, I was wondering if there was any good way that people could
think of to equalize out among everyone else.

        I've only got two ideas, and neither is ideal; find some way to
make zmud not recoginize incoming strings (insert invis meta-chars
inbetween letters in a word?) - this would paralyze most of the clients
usefulness.  Else, make a mud client myself, and perhaps offer in-mud
bonuses to people who connect with said client (advantage to hit/damage,
maybe have a rumor mill/hint tip line, perhaps auto-id of items that
they've already id'ed, etc).  I guess this would be the more uhm..
professional approach, but I'd be curious as to how this would measure up
compared to longstanding clients.


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