Re: a couple things

From: Bryan Britt (
Date: 04/05/99

We do mud hosting, so I'll abstain from the first part.

But on the offline editor:  We are thinking of doing an offline editor,
mainly because the current offerings are far-inadequate by the time you
start modifying the code.

For example, I have yet to see an offline editor that can handle more
than the stock 6 directions.  This is amazing since many MUDs support
10.  And far inadequate, considering our MUD supports 14 different

And to specifically answer your question, stock CricleMUD is limited to
326 zones  (x 100 rooms = 32600 VNUMs  ((get it?)) )  But if you are
going to do a good offline editor, why limit anything?  We will shortly
expand the number of zones, and if the editor can't handle it, then we
are once again limited to online.

Bryan Britt
Beltane Web Services

On Mon, 5 Apr 1999 16:57:00 EDT, Chris Egner <> wrote:

> Okay, first I am thinking of offering mud hosting, and was wondering as to
> what I should offer. Like space, what is an adequate amount for different
> size muds. I know you can have a devolpment one with about 35 megs, but I'm
> sure you'ld need more if you get a player base. Next, things like ports, RAM,
> things like that.
> Second, I am creating an offline editor, is there a highest VNUM you can
> have? If anyone can let me know, it'ld really be helpful.
> Finally, again with the hosting, should I setup additional restrictions ie.
> bandwith. I know some services do, but I want to do my best.
> --Chris
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Bryan L. Britt                                        501-327-8558
Beltane Web Services, Conway, AR  
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