From: Zeavon <zeavon@KILNAR.COM>
>> a hour of play and then lost them after crash), I have found
>> one strange
>> thing in Crash_save_all, objsave.c:
>What about autosaving? That should have prevented your problems right
there.
>Unless, of course, you have it turned off.
This function was called when auto_save is turned on. And it didn't
saved players if they haven't performed any item transfers.
Zmey
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