[CODE-ish] Exchange Rates

From: Andrew Ritchie (object@alphalink.com.au)
Date: 06/06/99


I currently have multiple currencies in my game, and am thinking about
implementing an exchange rate feature, where one day your Gold Diallo might
be worth two Platinum Dragons, and the next day three ;) I don't really want
it to be random, however. I was wondering about how to design this type of
system. I'm not really after code, because I can code it myself, but more of
how I would go about designing this system. I know the real life exchange
rates are determined by supply/demand... any ideas?

Cheers,

Andrew Ritchie

---
Andrew Ritchie,
object@alphalink.com.au.
www.alphalink.com.au/~object/


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